Bryan Gomes Saraiva
Innovation Manager, Product Architect, and Full-Stack Developer
I am a technical leader and systems architect with a proven history of taking products from initial concept to global scale. Over the past seven years, I have specialized in building high-performance, resilient software that serves millions of users. My approach combines aggressive technical optimization with strategic product vision, ensuring that every system I design is built to last and engineered to scale.
Performance at Scale: A Career Overview
These metrics represent the direct impact of my work as a solo architect and lead engineer, delivered through disciplined execution and technical mastery.
| 14,000,000+ | 260+ | 12+ |
|---|---|---|
| Global Users | Products Shipped | Android Apps |
| Reached across every inhabited continent with a focus on high-retention systems. | Delivering community-defining mods with over 19 million subscribers on Steam. | Achieving over 2.3 million installs for a single application in the Google Play ecosystem. |
Professional Experience
Innovation and Technology Manager (GIT)
Universidade da Região da Campanha (URCAMP) | Jan 2026 – Present
Currently directing strategic operations for the UALL Open Innovation Lab in partnership with the Instituto Hélice. I bridge the gap between academic research, government funding (FAPERGS/SICT), and private sector requirements.
- Ecosystem Leadership: Managing stakeholder relationships and overseeing the lifecycle of incubation programmes and technology grants.
- Compliance & Audit: Directing technical auditing for state-funded projects, ensuring rigorous adherence to FAPERGS/SICT mandates.
- Operational Automation: Developing internal software tools and automation scripts to eliminate administrative bottlenecks and optimise resource allocation.
- Data Architecture: Restructuring organizational knowledge management by migrating legacy manual workflows into a centralized, auditable digital environment.
Product Systems Architect
Independent | Jan 2023 – Jan 2026
Shifted focus to high-concurrency systems and decentralized architectures, delivering massive-scale products within the Steam and SaaS ecosystems.
- Massive Concurrency: Designed and implemented systems reaching peaks of 21 million simultaneous subscribers, with individual products exceeding 4 million unique downloads.
- Infrastructure Optimization: Engineered a decentralized architecture focused on client-side offloading, drastically reducing operational costs and bandwidth consumption while maintaining strict security standards.
- SaaS Execution: Architected and scaled a high-concurrency SaaS platform for 1,500 active CCU, implementing automated management tools for 120+ global servers.
- Global Localization: Automated complex deployment pipelines and localization flows for products supporting 29 languages, integrated with self-healing diagnostic systems.
Principal Mobile Software Engineer
Independent | Sep 2018 – Jan 2023
Managed the complete product lifecycle for a portfolio of over 12 mobile applications, focusing on market penetration and extreme performance optimization.
- Market Dominance: Scaled mobile products to over 2.5 million unique downloads, reaching the Top 200 Entertainment category on Google Play.
- Proprietary Engineering: Pioneered a custom text-rendering engine for complex scripts (Arabic and Japanese), capturing underserved markets years before native engine support was available.
- Extreme Optimization: Sustained 30–60 FPS on decade-old hardware through aggressive script and asset optimization, delivering full-featured experiences in binaries as small as 3.5MB.
- Lifecycle Mastery: Autonomously managed all technical decisions, from initial architecture and toolchains to global release pipelines and long-term maintenance.
Education
I hold a Bachelor of Information Systems, providing a rigorous academic foundation to my years of field experience. I am a native Portuguese speaker, fluent in English, and committed to solving complex technical challenges through elegant, scalable architecture.
I'll let the next project speak for itself.