My journey into software development began in the world's most competitive application marketplace: Google Play. With no funding, no team, and no industry connections, I independently designed, developed, launched, and scaled a portfolio of over 12 applications that reached millions of users worldwide.
This was not a collection of experiments or hobby projects. It was Phase 1 of my career, intentionally focused on mastering the full product lifecycle end to end. From identifying market gaps and reverse engineering demand to building custom engine features for global reach and performance, these projects demonstrate my ability to deliver user centric products that succeed at scale.
Below are selected projects that highlight different dimensions of that work, including mobile performance engineering, extreme localization, security first design, and real time 3D systems on constrained hardware.
Roller Roulette
2.3M+ Installs | Top 200 Entertainment Category
The Mission: Identify an underserved niche in the decision-making market and dominate it through superior performance and extreme localization.
The Strategy
I identified a massive gap in the market: competitors were ignoring non-Western users. By focusing on global accessibility, I targeted virtually every country where Google Play was available (over 190 nations). This wasn't just about translating text; it was about market penetration in regions that most developers found "too difficult" to support.
Technical Innovation
- Global Script Support: In 2019, I engineered a custom, in-house translation system to support Arabic and Persian scripts. I solved complex challenges like Right-to-Left (RTL) rendering and contextual character shaping on an engine that struggled with basic non-Latin fonts. This early adoption allowed me to dominate Eastern markets years ahead of the curve.
- The Pivot: Originally built in Unity, I performed a full architectural rewrite in Flutter, reducing application size and ensuring stable 60 FPS performance even on low end Android devices.
- Stack: Unity Engine (Original build), Flutter (Full rewrite)
Phone Chainsaw
230,000+ Installs | Market Quality Disruption
The Mission: Enter a trending niche and immediately raise the bar for quality to displace established competitors.
The Strategy
While competitors were flooding the store with flat, 2D static images, I took an "over-engineered" approach to a simple concept. I treated this as a demonstration of pure agility, developing and deploying a technically superior product in under 48 hours to capture a viral trend.
Technical Innovation
- Immersive Engineering: Instead of 2D sprites, I implemented a full 3D model with real-time lighting and particle effects.
- Haptic Precision: I built a custom engine feature to manually control the Android device's vibration hardware. This allowed me to simulate the specific, rhythmic "thrum" of a chainsaw engine, providing a tactile experience that 2D competitors could not match.
- Stack: Unity Engine
SecuroGen
3,000+ Installs | Privacy-First Utility
The Mission: Build a trustworthy, offline password generator that gives users full control over password strength without collecting data or requiring permissions.
The Strategy
Rather than competing on feature count, the focus was deliberate restraint. In an ecosystem crowded with password tools that demanded permissions, analytics, or network access, I chose to ship a single purpose utility that users could immediately trust.
All password generation happens locally on the device. The app requires zero permissions and never touches the network. Instead of exposing internal rules or complexity metrics, the app provides clear, real time feedback on password quality using an intuitive strength scale, guiding users toward better security outcomes without overwhelming them. I also explored expanding the project into a broader security center, including ideas like detecting apps with suspicious permission usage, but intentionally kept the released product lean, reliable, and easy to audit.
Technical Innovation
- Multi-Script Password Generation: Built a custom generator capable of producing secure passwords using foreign scripts alongside Latin characters, increasing entropy in a way rarely supported by mobile password tools.
- Opinionated Strength Feedback: Designed a simplified password quality model that guides users with clear strength ratings instead of exposing internal metrics or configuration complexity.
- Stack: Native Android
Pocket Targets
7,000+ Installs | Micro-Engagement Game Design
The Mission: Create a high-polish "waiting in line" experience focused on immediate engagement and tactile satisfaction.
The Strategy
As my first exploration of game mechanics, I focused on designing for micro sessions. I wanted a game that a user could pull out of their pocket, play for 60 seconds, and feel a sense of progression and polish.
Technical Innovation
- Micro-Session Game Loop Design: Engineered gameplay loops optimized for sessions under 60 seconds, balancing immediacy, feedback, and progression to create satisfying engagement without long playtime requirements.
- State & Progression Foundations: Implemented early game state management and progression logic that later informed more complex systems in subsequent titles.
- Stack: Unity Engine
Last Night
4,000+ Installs | The Technical Capstone
The Mission: Deliver a full 3D First-Person Shooter (FPS) survival experience that runs smoothly on low-end mobile hardware.
The Strategy
Last Night was my most ambitious mobile project. The goal was to prove that complex, system-heavy games didn't require a high-end flagship phone. I single-handedly managed the balance between high-fidelity visuals and extreme hardware constraints.
Technical Innovation
- Systems-Driven FPS Architecture: Designed and implemented a modular combat framework integrating enemy AI, inventory management, and player state into a cohesive real time system optimized for low end mobile hardware.
- Environmental Complexity: Implemented dynamic weather and lighting systems that were heavily optimized for mobile GPUs. This project was an "engineering nightmare" that resulted in a massive victory for my technical portfolio, proving I could architect complex, interconnected systems under pressure.
- Stack: Unity Engine